
In the Caves of the Wumpus Queen
Part One

Armed
with this knowledge, let's decide that each big white page of drawing
paper will represent one level. So we can keep track of the rooms we've
visited, draw a little grid at the top that looks like this. It's a
quick way of representing all twenty rooms in the level. The ten spaces
in the top row are for rooms 1-10, and the second row is for 11-20. The
black dot means that room 18 -- the room we're in -- has been explored.
Anyway,
we now know a bit a bit more about our first room. Draw a large-ish
circle (vast room) in the middle of your page (as good a place to start
as any), and write the room number in the middle. Then draw another
circle around it (because the room is "watery") and add two little
unfilled bumps on the edge to represent "two unexplored exits." Part of
the challenge of mapping the maze is that you aren't told which
DIRECTION the exits lead to, so you don't want to just start drawing
exits willy-nilly. Instead, use clues about water and cave size -- and
some common sense and luck -- when it comes time to draw your exits.
Those two unfilled bumps are there to remind us that we haven't gone
through two exits yet.
Now
we're in room 16, another vast room, this time with an arc in it (a
random piece of local colour). So draw a line from room 18, draw a
"vast" circle at the other end, and label it 16. Don't forget
to fill in one of the "bumps" in room 18 -- to remind yourself that
there's still an exit to explore there -- and draw an unfilled bump in
room 16 to signify the same thing, since there's another exit in it as
well. Finally, put a black dot in the "16" section of that grid I told
you to draw at the top of your page...now you know you've explored two
rooms, and there are another 18 rooms in the level. Good start, and
you're not dead yet!
As
for the map, draw a fair-sized room, draw another circle around it
(because it's "watery"), label it "19," and connect it to room 18 using
a double-line to represent a river. Put two arrows on the double-line
pointing toward room 19, to show that the river is very fast (you
probably won't be able to swim back up it at your current health
level). Add two unfilled bumps to room 19 (because there are two
unexplored rooms), and don't forget to put a dot in the "19" section of
your grid. You might even put some "fog dots" near the room; fog can be
used as a mapping aid, in the same way that room size can be.
Now
you're in room 2. On your map, draw a single arrow on the connection
between rooms 15 and 2, to show that you're descending. Type x2 to
descend again, this time to room 5. Since the fog is gone and the rooms
have all been tiny, I bet we're in a section of the cave totally
distinct from the vast, watery rooms around 19. So you don't need to
worry about keeping room 5 close to room 19.
If
you've been putting dots in your room grid like I told you, you should
be able to see that there are only four rooms left in the level: 6, 7,
17, and 20. This tells us that we don't need to worry about our map
much anymore...four rooms won't be able to confuse us much.